I have to say, the game was good, and the difficulty level was hard enough to keep you interested, but not too hard.
Its pretty clear where you got the idea from (l4d) but I liked the barricade system
Different Than the Others, but Still Great
Well I've been playing this for a couple of hours straight now, and I have a few things I'd like to say.
First off, this game is very different from the first two in the series, and there are many improvements and things that have gone a bit strange.
If we look back to the first two games, it is clear that the most obvious and influencing change was the addition of armor points, which acted as a deterrent to being hit in the health point region. Apart from that, most of the things in the game were the same.
Going from the second to third game, however, the jump was a lot more radical.
The whole layout of the game changed, including how the tournaments worked and so on. I liked the change, and the only thing I believed to be out of place was the lazer store. I found it slightly weird that I can be a gladiator wearing silk running around with an uzi mowing people down. The store system is different, and I liked how the store restocked every 20 or so battles. What I didn't like was the new layout of the stores; I liked being able to see everything without having to click on it first. Now I understand how difficult it would be to have a changing store with visual displays, but I think it would look better.
I also like the good/evil element added to the game. While I don't see what the point is, besides the holy/unholy clothes (which I still don't understand the point of), I think it was a nice addition that could eventually link to way more things, like off limit shops or areas.
The addition of a skill tree was also impressive. Every other level you could place two points into whatever skills you liked, and I thought this was good. The obvious next step up from this is to have multiple character classes, and a skill tree for each class. Another item set that didn't make any sense to me was the whole guitar range. They practically did no damage, and the super power sphere never went up when using them. Also when you were fighting someone who had a guitar, all hits were 100%, which meant that it was incredibly easy to win, as you always hit, and your max power couldn't go down.
Overall, I think the game was great (even though I didn't get how you could fall off of a cliff) but it didn't retain the feel of the older games. I like the way the tournaments were structured, only fighting one boss at a time, and the best thing was that you could save and that you came back when you died. I think that was genius.
Overall, I'm giving it a 9/10, not because it was bad or had glitches, it just got a bit too complicated with all the new features and layout of the shops.
But I thank you for making this game, and I will defiantly come back to this page to play it.
okay, first off, i loved this game. i really did. i played the whole thing right through, from start to finish (not including the bonus bit; im working on that)
that cliffhanger at the end left me thinking "noooo way i neeed to play the next one" and i think most people would agree with me. the game was so fun, and there were loads of different character aspects to choose from. the class selection at the beginning affected what you could do in the game later on and gave u different states.
One thing i would like to see is a unique ability for each class. For example for assassins, an attack that does more damage with speed, or for gunslingers an attack that does more damage the more magic you have.
All in all, this was the best RPG i have played on newgrounds. It brings back the feeling on the Sinjad (sinjid?) SOTW game, cause the control scheme and overall feel is similar.
Thanks for making this and i am greatly looking forward to the sequel!
Good but not
I loved this game, i really did, but half of the aspects pissed me off. Lets see, ok fred? is that you? lets get out of here and talk later!
guess what? we dont see him again. I'm assuming the guy in the picture was his dad. Could be any1. And the last mission, the "grande finale" was terrible. i had more trouble beating the gangster level. I mean, its pretty simple. kill the guard, watch the movie.
The gameplay itself was great. I really enjoyed playing the game. I like sniper games and clear vision is one of my favorites.
Now lets get to the errors...
so you have random people e-mailing you, and the police doesnt notice that there are big amounts of money going through to one account, i mean, this guy made like 200000 bucks in a week, how come no bank notices this??
And the "top secret" building is labeled. oh thats nice.
"uhhhh, dude look! its the CIA!"
"no man, thats the C19-8 (or w.e it is) dumshit!"
its a SECRET organisation! dont LABEL the building!
what was with that wire level? lets go get the blueprints! i doubt an organisation with missiles that could be used for terrorist attacks would have such shitty security. i mean really, you just waltz in, take the blueprints, and cut the wires. ALL DONE! why dont you make a faceoff where u get to move ur character? or atleast make a cool cutscene.
Dont get me wrong man I love ur games. I just wish this one had a story. this is like my 9 year olds brothers story's, actually his are better. sure they are about a firefly, but they have a plot that makes sense! this game doesnt.
please continue making ur games cause i really enjoy playing them. just make them worth playing.
haha that's some mighty fine spicy review you've got there, uhmm where do I start...Use a LITTLE imagination. I mean come on, try to enjoy the game and don't search for errors - the game isn't perfect, I know but that's what I came up with in my spare time which is always filled with practices and homework. If you saw a building labeled DH-8 would you assume that it was a secret organisation that performed assignments for the government or would you just think that it was something that you hadn't heard of? I mean what they do in the SD-6 is secret but not the "SD-6" logo.
And about Fred, there is spare time even for jake where he easily could've talked with Fred over a cup of coffee. do you mean that you'd like to see them talk over a cup of coffee?
My only advice to you James, use a little bit more of your imagination and try to see through the errors and actually enjoy the game. A little more concentration should make you understand the story.
This is the best game that i have found on newgrounds!!!
Its soooooo addicting and it is the best tower defence game i have ever played. I liked the way that instead of making different levels for your towers you could actually upgrade their abilities. I beat the game on my like 15 try with 21 lives left. I applaud you for making something this amazing and addicting.
If anyone needs help, the thing that helped me a lot was to mass the tack towers in the corners and put monkeys in the passage between the roads.
its good but kinda frustrating to play. i dont like the crouch jump thing and i hate it when u fall u have to do all the jumps all over again.
still it was amusing and well thought out.
dude this is great. its soooo addicting, i played this for like 4 hours straight. u need some backround music tho
and a way to sell everything in your inv cause i had sooo much i just didnt bother
I loved this game. i beat it and all, but the things that made me mad was that the recoil was ridiculous. you cant hold down shoot for the submachine gun for a second before its pointing at the stars blasting away. i know the recoil is part of the game, but its too much
other wise it was awesome!!!
aweosme game but i got stuck at the computer password bit
any1 can help?
this was a great game and i really enjoyed it. a bit short, but it is hard to make a game so i dont blame you. i liked the swords noises and the final boss, but his attack shouldnt be intterupted when you hit him cause then he never gets an attack on you. Great game! keep up the good work!
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